Android Ripple 按钮水波纹效果(二)优化
发现了不同之处没?点击中间的时候是看不出什么区别,但是点击两边的时候,就很明显了,我们自定义的效果,波纹向两边同速度的扩散,所以就会出现,如果点击点不在中心的时候,距离短的一边波纹先到达,而距离长的一边后到达,不能同时到达边缘!而系统自带的则不存在这种情况,所以这是一个优化点;另一个优化点是:我们自定义的效果,在波纹全部覆盖以后,按钮的选中效果没了。
有两处需要优化的
1、实现不管是否点击中间点都能实现波纹同步到达边缘
2、当手指未松开时,选中效果不消失
实现:
第二点好实现,我们主要讲一下第一点,
第一点我们观察系统的效果,看似两边速度不一致导致的,其实我们知道实现原理的话,很容易想到,它是不断改变圆的圆心来实现,我们上一篇中的实现方法是圆形固定,就是在我们手指按下的位置,而不断改变半径来实现,
很明显,这里也需要改变半径来实现,我记得我们上一篇中半径的最大值是需要计算,而这种效果是不需要计算的,因为其最大值是固定的,就是按钮对角线的一半!
确定了半径的最大值,我们还需要确定圆心X、Y的偏移量,相当于步长吧,其圆心从按下的点到按钮正中间的时间因该是和半径从0到最大值的时间保持一致,所以我们可以通过一下代码来获取圆心的偏移量和最大半径。
/*最大半径*/mRadius = (float) Math.sqrt(mRect.width() / 2 * mRect.width() / 2 + mRect.height() / 2 * mRect.height() / 2);/*半径的偏移量*/mStepRadius = mRadius / mCycle;/*圆心X的偏移量*/mStepOriginX = (mRect.width() / 2 - mInitX) / mCycle;/*圆心Y的偏移量*/mStepOriginY = (mRect.height() / 2 - mInitY) / mCycle;12345678
全部实现代码
package eyeclip.myapplication;import android.content.Context;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.Rect;import android.support.v4.view.MotionEventCompat;import android.support.v4.view.ViewCompat;import android.util.AttributeSet;import android.view.MotionEvent;import android.widget.LinearLayout;/** * Created by moon.zhong on 2015/4/27. */public class RippleLinearLayout extends LinearLayout { /*起始点*/ private int mInitX; private int mInitY; private float mCurrentX; private float mCurrentY; /*高度和宽度*/ private int mWidth; private int mHeight; /*绘制的半径*/ private float mRadius; private float mStepRadius; private float mStepOriginX; private float mStepOriginY; private float mDrawRadius; private boolean mDrawFinish; private final int DURATION = 150; private final int FREQUENCY = 10; private float mCycle; private final Rect mRect = new Rect(); private boolean mPressUp = false; private Paint mRevealPaint = new Paint(Paint.ANTI_ALIAS_FLAG); public RippleLinearLayout(Context context) { super(context); initView(context); } public RippleLinearLayout(Context context, AttributeSet attrs) { super(context, attrs); initView(context); } public RippleLinearLayout(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); initView(context); } private void initView(Context context) { mRevealPaint.setColor(0x25000000); mCycle = DURATION / FREQUENCY; final float density = getResources().getDisplayMetrics().density ; mCycle = (density*mCycle); mDrawFinish = true; } @Override protected void onDraw(Canvas canvas) { if (mDrawFinish) { super.onDraw(canvas); return; } canvas.drawColor(0x15000000); super.onDraw(canvas); if (mStepRadius == 0) { return; } mDrawRadius = mDrawRadius + mStepRadius; mCurrentX = mCurrentX + mStepOriginX; mCurrentY = mCurrentY + mStepOriginY; if (mDrawRadius > mRadius) { mDrawRadius = 0; canvas.drawCircle(mRect.width() / 2, mRect.height() / 2, mRadius, mRevealPaint); mDrawFinish = true; if (mPressUp) invalidate(); return; } canvas.drawCircle(mCurrentX, mCurrentY, mDrawRadius, mRevealPaint); ViewCompat.postInvalidateOnAnimation(this); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); mRect.set(0, 0, getMeasuredWidth(), getMeasuredHeight()); } private void updateDrawData() {// int radiusLeftTop = (int) Math.sqrt((mRect.left - mInitX) * (mRect.left - mInitX) +// (mRect.top - mInitY) * (mRect.top - mInitY));// int radiusRightTop = (int) Math.sqrt((mRect.right - mInitX) * (mRect.right - mInitX) +// (mRect.top - mInitY) * (mRect.top - mInitY));// int radiusLeftBottom = (int) Math.sqrt((mRect.left - mInitX) * (mRect.left - mInitX) +// (mRect.bottom - mInitY) * (mRect.bottom - mInitY));// int radiusRightBottom = (int) Math.sqrt((mRect.right - mInitX) * (mRect.right - mInitX) +// (mRect.bottom - mInitY) * (mRect.bottom - mInitY));// mRadius = getMax(radiusLeftTop, radiusRightTop, radiusLeftBottom, radiusRightBottom); /*最大半径*/ mRadius = (float) Math.sqrt(mRect.width() / 2 * mRect.width() / 2 + mRect.height() / 2 * mRect.height() / 2); ; /*半径的偏移量*/ mStepRadius = mRadius / mCycle; /*圆心X的偏移量*/ mStepOriginX = (mRect.width() / 2 - mInitX) / mCycle; /*圆心Y的偏移量*/ mStepOriginY = (mRect.height() / 2 - mInitY) / mCycle; mCurrentX = mInitX; mCurrentY = mInitY; } @Override public boolean onTouchEvent(MotionEvent event) { final int action = MotionEventCompat.getActionMasked(event); switch (action) { case MotionEvent.ACTION_DOWN: { mPressUp = false; mDrawFinish = false; int index = MotionEventCompat.getActionIndex(event); int eventId = MotionEventCompat.getPointerId(event, index); if (eventId != -1) { mInitX = (int) MotionEventCompat.getX(event, index); mInitY = (int) MotionEventCompat.getY(event, index); updateDrawData(); invalidate(); } break; } case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: mStepRadius = (int) (5 * mStepRadius); mStepOriginX = (int) (5 * mStepOriginX); mStepOriginY = (int) (5 * mStepOriginY); mPressUp = true; invalidate(); break; } return super.onTouchEvent(event); } private int getMax(int... radius) { if (radius.length == 0) { return 0; } int max = radius[0]; for (int m : radius) { if (m > max) { max = m; } } return max; } @Override public boolean performClick() { postDelayed(new Runnable() { @Override public void run() { RippleLinearLayout.super.performClick(); } }, 150); return true; } }123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183
效果图对比
这篇主要是对上一篇的内容进行优化,当然你觉得不优化也行!
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